By I. Deliyannis
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Deliver new existence in your snap shots and simply create and post videos, sound documents, shows, interactive websites, and lots more and plenty extra with support from this step by step consultant. how you can Do every thing with Flash eight indicates you the way to get the main from this vastly strong multimedia layout instrument via easy-to-follow and well-organized bits of knowledge.
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Students learnt the second sub unit in the next meeting. The teaching and learning process for a treatment group was carried out in computer laboratory while for the control group, they used the chemistry laboratory to study Electrochemistry. Sub unit three consists of three experiments in studying the factors that determine the ions discharged at the electrodes. Students therefore need to attend three meetings to complete sub unit three in Interactive Multimedia Module with Pedagogical Agent in Electrochemistry 39 Fig.
They show human characteristics in terms of appearance such as changes in facial expressions, gestures and body movements when interacting with the users. Users can communicate with the agent via speech or on-screen text. The appearance of PAs is varied in terms of gender (male or female), realism (cartoon and realistic) and ethnicity (African-American and Caucasian) (Baylor, 2005). , 2000; Moreno & Mayer, 2005) who are knowledgeable in specific areas in order to provide guidance to students. , 2004) or motivators (Baylor, 2005; Baylor & Kim, 2004; Kizilkaya & Askar, 2008).
Gedisa. ISBN: 978-84-9784-288-4,Barcelona, Spain. Gutiérrez, A. (2002). Alfabetización digital. Algo más que ratones y teclas. Gedisa. ISBN: 84-7432877-2, Barcelona, Spain. E. Once de Noviembre (2010). Proyectos pedagógicos. In: Institución Educativa Inem Once de noviembre [blog]. com/>. Licona, A. (2000). La importancia de los recursos materiales en el juego simbólico. Revista Pixel-Bit, n°14. htm>. Medina, J. (2010). Los 12 principios del cerebro. Norma. ISBN: 978-958-45-2897-1, Bogotá, Colombia.